“The Price Is Right Live” in Syracuse: Coming On Down, Moving On Up

Wednesday, June 19th, 2013
I'd like to imagine he's sitting over three feet of shark-infested waters. Makes him seem more heroic in my eyes.

The set looked pretty much like this, only in full color, without Bill Cullen, and with slightly less wood trim. Oh yeah, and we wore the price tags on our chests, too.

“Here it comes!  From the Landmark Theater in Syracuse, New York, television’s most exciting hour of fantastic cash and prizes, it’s ‘The Price Is Right Live!”  When that opening line reverberated throughout the spacious theater on Sunday, June 9, 2013, the whole place erupted into cheers and wild shouts of joy.  I was one of those screamers, thrilled to be part of the viewing audience for the first performance in my area of the touring version of one of my favorite game shows.  True, I didn’t get to be a contestant on this night, but at least I had a chance to potentially be one, along with about three thousand other people, all adorned with yellow price tags proudly announcing their first name to the world.  The stage was set up to look like a close approximation of the original Price set with huge double doors and swinging ’70s color schemes; it looked very impressive for such a small stage.  In addition, all of the sounds and music I heard during the show were exactly the same sounds the viewer would hear on the TV show.  It was the closest most of us might ever get to actually attending a taping of the Price TV show at CBS Television City in California, so being able to get even a taste of that experience was rewarding in itself.  It also helped that it was an inexpensive endeavor that gave a lot for my money.

The live show was set up in the same way that a typical episode of the TV show would play out, with a few small differences, mostly in terms of how many people were selected to participate.  Four people at a time were called out from the audience to “come on down” to a small “Contestants’ Row” where they would place bids for a prize.  The contestant closest to the manufacturer’s suggested retail price without overbidding won the prize and got to come up on stage to play one of the world-famous pricing games.  (Incidentally, one of the winning bidders managed to bid the exact correct price.  She won a gift card for her perfect bid, a pretty rare feat, so way to go, kiddo!)  Four new contestants were called down for each new game (twenty-four people in all), four more were selected for two spins of the big “Showcase Showdown” wheel, and at the end, one more contestant was picked to take on the Showcase, in this case a normal pricing game, “10 Chances,” but with more exotic prizes including a new car.  In all, whereas a typical TV episode would see only nine contestants play out the whole show, our live show saw closer to forty people able to play along on stage, not to mention the people who won Subway and Home Depot gift cards.  I was surprised to see just how many people were picked, but I think it’s cool that this show opens up so many more opportunities for the audience to play along.

The game’s host was just as impressive to me, and, I hope, to everyone else in the theater by the time the show was over.  Todd Newton has had years of experience hosting numerous game shows including Hollywood ShowdownWhammy! The All New Press Your Luck, and Family Game Night, and it certainly showed during his time in Syracuse as our master of ceremonies (apparently, he’s been hosting the touring live show for most of its existence, so I am sure he has this gig down to a science by now).  He was warm, genial, and always worked to keep the mood light and breezy.  The games may have been the star attraction, but in my view, Todd did an excellent job of making them larger than life for everyone watching; he even led everyone in chants of the show’s signature catchphrases, “Come on down!”  and “Spayed or neutered!” (Todd joked afterward that that was probably the only time those words would ever be chanted anywhere; we did it a total of three times throughout the show).  In fact, I’d be interested in him hosting the show on TV if he ever gets the chance to do so; he showed a lot of respect for the show and its history, and he seemed able to handle the show’s signature brand of organized chaos very well.

The selection of pricing games for Price‘s first night in Syracuse included some of its most famous ones.  Right off the bat, the first game played was Cliff Hangers; Todd led everyone in a rhythmic clapping along to the game’s iconic yodeling theme which kept the energy up in the room (the mountain climber fell off the mountain, in case you were wondering).  We also had a relatively low-stakes version of Plinko where the top amount on the board was $2500 (the contestant walked away with a only a small amount but it wasn’t too shabby).  The other games included Any Number, Punch a Bunch, and Hole in One (or Two), in which I thought the contestant’s first putt would be a sinker, but it just missed the hole.  Overall, there weren’t any huge money winners on this night, but having so many well-known games as part of our show felt really special to me.

This first Price is Right Live show in Syracuse was a fun way to spend a Sunday afternoon.  It almost perfectly captured the feel of the TV show and enthralled all who attended.  It was good-old-fashioned entertainment that delivered a lot of bang for the buck.  I hope it can make it around to Central New York again because I would definitely consider “coming on down” again!

Rip Hunter: Time Master- A Look At the “Showcase” Issues

Friday, March 8th, 2013
Watching time pass by...

Time marches on. Can it truly have a master?

For a long time, the types of books I most often collected and read were black-and-white reprints of old comic books.  Marvel Comics’ Essential series introduced me to some of the most original and enduring characters and properties in American comic book history including Iron Man, Spider-Man, Thor, the Avengers, the X-Men, and a host of others.  Later on, I learned that DC Comics had started its own series of two-tone reprint books to counter Marvel’s Essential line, and I ended up buying a few.  The Showcase Presents volumes were a lot cheaper in price than the Essentials volumes, but they had just as much content, and after reading years of Marvel material, I found DC’s offerings to be refreshingly different and full of fun ideas.  Since then, I have purchased and read through many different series and encountered many different characters through the Showcase Presents line, some I found very interesting and some not so much.  Recently, I bought a Showcase Presents volume focusing on Rip Hunter, a time traveling character who I had read about online and whose adventures sounded very interesting to me.  I have read through the first four issues in the volume, but I can tell just from reading these few that Rip Hunter: Time Master is definitely not the kind of comic book I thought it was going to be.  To me, that is both a good thing and a bad thing.

The four adventures of Rip Hunter I have read thus far were originally published as part of a series called Showcase (which in turn inspired the name of the Showcase Presents line).  This series was a “tryout” title in which DC comics presented new characters from different teams of writers and artists every month.  If readers responded well to a particular character, DC would give him or her a new series to call their very own.  Some characters were featured in Showcase for two or more issues; Rip Hunter made four appearances, first in Showcase #20-21 in the summer of 1959 and then in #25-26 in the spring of 1960.  That’s a pretty big trial run for any character, but did Rip deserve so many appearances?  Of course, Rip did later receive his own series in 1961, so I guess readers must have liked him.  I’ve only read his Showcase stories, though, and based on those appearances alone, I find it very hard to believe he could sustain a series for very long without a drastic makeover.

The basic premise of Rip Hunter: Time Master is that Rip has managed to build the world’s first ever working time machine, a giant bubble-shaped capsule “creatively” named the Time Sphere.  Every issue, Rip takes his best friend and right-hand man Jeff Smith, his girlfriend Bonny Baxter, and her supremely annoying brother Corky Baxter on a time trip through the Time Sphere to different places in the past and future.  Something usually happens to the Sphere which prevents our heroes from leaving the time period until they have solved whatever troubles are negatively affecting the local populace that day.  Once any and all lingering issues have been resolved, the gang hops back into the Sphere and returns to the present to await the time they do it all again next issue.  It’s the same type of plot that a typical Doctor Who story employs, only, I feel,  in this case the whole experience is much less interesting to see in action, and even worse, the characters do not have any of the Doctor’s eccentricities or any real interesting locales to venture to.

The main problem with these Showcase issues for me is that even though writer Jack Miller and the artists he worked alongside (in this case, Ruben Moreira for #20, Mike Sekowsky and Joe Giella for #21, and the legendary Joe Kubert for #25-26) had some interesting ideas I would have liked to have seen a bit more fleshed out, the execution of those ideas is slightly flawed.  The characters look and sound incredibly generic with Rip Hunter being a big, strong, T-shirt and jeans-wearing boy scout whose main purpose in life is to provide historical information and almost instantly solve what would otherwise be insurmountable obstacles.  Jeff was pretty much the same as Rip only with even less personality (he’s not even in the third story at all, but I didn’t exactly miss him).   Bonny is a somewhat willing group member who helps out a little bit but otherwise stays on the sidelines delivering comments about what the others are doing, and Corky is an obnoxious little twerp who points out the most obvious details about each new location the gang visits.  Traveling with this bunch was fine in short bursts, but I wouldn’t want to hang out with them for long periods of time because their shtick gets old fast.  They made me long for other DC Comics heroes and teams who did the exact same stuff with more panache, particularly the Challengers of the Unknown who also have bland personalities but at least have mild bickering contests from time to time as well as the drawings of Jack “King” Kirby to liven things up.

The time travel theme is most prominent in the first story, “Prisoners of 100 Million B.C.,” as the gang travels to prehistoric times where they dodge some dinosaurs and stop some greedy crooks from leaving everybody stranded.  It’s not too original or clever and the characters’ personalities as I described above were a bit tiresome, but the dinosaurs are nicely rendered and it does tell a fairly competent, compact story of survival which shows the promise of what could have been an interesting gimmick had the creators stuck with it.  I highly recommend it for some simple fun.

In the second issue, “The Secret of the Lost Continent,” Rip and company warp to Greece to match wits against the ancient sorceress Circe, then travel to Atlantis to watch the entire population flee in spaceships as their home sinks into the sea.  The historical setting of Alexandria, Greece is prominently featured early on as our heroes help Alexander the Great to defeat an invading army, a sequence I had expected after reading the first issue.  Unfortunately, the rest of the plot deals more with magic and aliens than historical shenanigans.  These elements aren’t necessarily bad, but they do seem a bit jarring to me after having had a steady diet of semi-factual adventure for one-and-a-half issues.  Sorcery and spacecrafts are dime-a-dozen gimmicks which were pretty common in DC’s adventure comics of the time, to the point where if it wasn’t a highly elaborate mechanical trap set up by the issue’s villain, it was probably caused by magic or alien technology.  The idea of Atlantis being populated by aliens from another world is interesting to think about, but the designs of the city and its citizens aren’t too compelling.  Again, this comic works on a basic level for entertainment value, but the disparate elements sneaking in will cause the time travel idea to become almost an afterthought in the last two issues.

The third issue, “Captives of the Medieval Sorcerer,” is the only one of the Showcase stories which does not take place in a real location, at least not one you could find on a map.  Rip and his friends go to a kingdom called Ritannia to rescue someone who claims to be a friend of one of Rip’s scientist buddies, but they find out the man is really attempting to stage a double-cross between the king of Ritannia and the sorcerer Cholorus in order to take the royal throne and gain absolute power over the kingdom and its people.  I didn’t mind the story itself because I was interested in seeing how the villain in the story played all of the other characters against each other while he worked behind the scenes to get what he wanted.  The middle part where Rip’s group has to go through a huge valley full of unusual and deadly creatures was also fun because of the different monster designs and the ways that Rip exploited their features to escape the valley.  However, the medieval setting and character designs look very much like the nondescript medieval kingdoms and characters of other DC stories I’ve read, and I was disappointed to see that the story did not take place in a specific historical setting, a radical departure from what had come before.

The fourth and final Showcase story featuring Rip Hunter, “The Aliens from 2000 B.C.,” gets back to a historical setting, this time to Egypt where our gang discovers some extraterrestrials are being worshipped as gods by the locals.  This somehow escalates into a civil war where Rip teams up with an alien defector to protect the people from the malevolent otherworldly forces.  It was pretty cool to see the story’s take on ancient Egypt and Rip’s daring struggle with an Egyptian army using spears and mummy cases.  Unfortunately, that Egyptian setting is only evident in the first half of the story.  The second half with the alien civil war feels to me like it could have been in a completely different comic book, maybe DC’s Strange Adventures which specialized in alien invasion stories.  All of the different weapons firing off in the middle of the desert greatly strained my suspension of disbelief even more than it had been when I first learned the story would have “aliens in Egypt” as a theme.  The scene was wonderfully chaotic, but it just grated at my nerves to see yet another great deviation from what had been already established.

After looking back at the whole run of Showcase issues that Rip Hunter starred in, I do have to admit that I like the core concept of time travel and the different ideas they tried to make work.  The plots and settings were a bit hackneyed but worked well in a “forgettable Saturday morning cartoon” kind of way; they were not exactly Shakespearean, but they would definitely be worth the ten cent price they originally sold for.  The only part I couldn’t really stand were the characters who never really showed much personality.  They were like a group of Barbie and Ken dolls tasked with carrying out time travel missions.  Sure, they got the job done, but not with any particular pizazz.  And like I said before, I cannot stand Corky!  I’d take any other teenage sidekick in a heartbeat, whether it was Jimmy “Super Duper” Olson, Dick “Holy raging tempers, Batman!” Grayson, or even Snapper “I’ve got the same annoying personality, but I appear less often!” Carr from the Justice League of America comic which started around the same time.  Corky, pack up your things and go home in the Time Sphere… and never come back!

While Rip Hunter: Time Master disappointed me in a few ways, there’s enough good parts to it that I’d give the regular series a shot.  I’m glad I had a chance to look at these Showcase issues because it gave me a glimpse of what an ongoing series might be like.  There’s also a Showcase Presents: Showcase volume which came out recently which I’d like to get.  I think I could use it to create a new feature for this blog.  I could review each new character’s appearances in the Showcase comic and give my opinion on whether or not I’d want to see more of their adventures in an ongoing series.  Of course, as history has proven, a lot of characters did just that, but did they deserve their own titles?  I would like to answer that question myself.  What do you guys think?  Let me know in the comments.